DMX input levels

Triggering PangoScript from DMX intput channels Menu > Settings > DMX > DMX / ArtNet to PangoScript Settings … “Background scripts” tab Really handy if you want to create a global variable so you can detect DMX level changes. E.g.: “DMX/ArtNet to Code Settings” tab Double click the script box next to the DMX input […]

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if

“action” will execute if “condition” gives a non zero result Operators you can use else if, else You can’t, but you can do this kind of approach: Or you can use GOTO and Exit to achieve the same thing:

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Keyboard triggered PangoScript

Docs https://wiki.pangolin.com/doku.php?id=beyond:keyboard_to_pangoscript PangoScript in the PangoScript tab Right click > Set HotKey Keyboard to PangoScript settings Menu > Settings > Keyboard > Keybaord to PangoScript

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Object tree in PangoScript

Getting an object tree items identifier to use in PangoScript Press the “Objects…” button in the PangoScript editor Find the object you want and its ID is shown in the Identifier box: Copy it and use it in your PangoScript. For example:

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OSC

Documentation https://wiki.pangolin.com/doku.php?id=beyond:osc_in_beyond&s[]=pangoscript

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PangoScript resources

Official docs The “Help” section of the Beyond PangoScript editor. Beyond Manual – PangoScript WiKi search for PangoScript PangoScript examples https://wiki.pangolin.com/doku.php?id=examples:pangoscript

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